Back to garage01 FIRST SESSION

THE BEGINNER TUTORIAL.

Your first useful run is not about maximum distance. It is about seeing the bike respond, making one calm correction, and knowing why the next attempt is different.

FINISH LINEThree comparable attempts and one correction you can explain.
WORKSHOP PROCEDURE

BUILD A READABLE FIRST RUN.

Use the game’s live interface for inputs; use this procedure to turn those inputs into practice.

01

Read your current prompts

Before moving, identify the controls shown by the game version running on your device. Do not import a key map from a different wheelie game.

CONFIRM: you know which shown input lifts or controls the bike.
02

Pick a clean reference line

Choose the most open, predictable stretch you can see. Start each test from roughly the same position and direction.

LOCK: starting point and route.
03

Make one gradual lift

Apply the shown input slowly enough to see when the front begins to rise. The first attempt is an observation, not a distance challenge.

WATCH: the first visible response.
04

Wait before adding more

Give the bike a moment to react. Several fast corrections can hide which input actually caused the next movement.

CHANGE: one thing only.
05

Reset to compare

Lower the front or use the game’s current recovery flow, return to your reference line, and repeat with one deliberate change.

LOG: what changed and what happened.
THE THREE-ATTEMPT LOG

OBSERVE BEFORE
YOU OPTIMIZE.

RUN 01

Baseline

Use a gradual lift. Notice when the front responds and where the attempt becomes hard to read.

RUN 02

One change

Repeat the same line with one smaller or earlier correction. Keep everything else as similar as possible.

RUN 03

Confirm

Repeat the useful change. If the result changes again, return to the baseline instead of stacking new inputs.